﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Tetris
{
    class Case
    {
        //atributes
        private bool available;

        //constructors
        public Case()
        {
            available = true;
        }

        public Case(bool available)
        {
            this.available = available;
        }

        //methods
        public bool isAvailable()
        {
            return available;
        }

        public void setAvailable(bool available)
        {
            this.available = available;
        }
    }
}
